The bulk of the environment has already been basically modelled and blocked out within 3dsmax, with quite meticulous attention to detail paid to measurements. A handful of assets have been taken fairly far down the creation pipeline and i am now in the process of transferring all the work i have done in 3dsmax into the real time game engine Unreal Engine, which i'm using for this project.
Here is some of the early work in 3dsmax and blocking out of the environment's basic proportions.
Below is a sample of images i took directly from the movie and i'm closely using as reference, hopefully it was also give you a good idea of what the final product is aiming for.
This looks great!
ReplyDeletemuy bueno!!!!! la verdad una de las mejores cosas de la pelicula, no solo por todo lo que recrea sino tambien por la idea en si...
ReplyDeleteThis set design is something I am trying to work with befuddled contractors to build. However I plan on using 4x 40' High Cube Containers instead of the 25'-30' used in the movie. If I can get it up, will send pictures.
ReplyDeleteHow did it come out?
DeleteUpdate the process.
ReplyDeletedo you have the floor plans?
ReplyDeleteDo you own any sport classics?
ReplyDelete